Imperium: Empires in Conflict – Worlds in the Balance (1977)
Tempo de Jogo: 300
Idade Mín.: 12
Jogadores: 2
Editora: Stratelibri, Imperium Jogos, Conflict Games, Kokusai-Tsushin Co., Ltd. (国際通信社), Hobby Japan, Äventyrsspel, Game Designers' Workshop (GDW Games), War Drum Games, Fanpro, Fantasy Productions, Inc.
Designers: Marc W. Miller, John Harshman, Frank Chadwick
Artistas: Radley Masinelli, Naoyuki Kato, Stephen Fabian, Alan M. Clark
Mecânicas: Simulation, Events, Variable Set-up, Dice Rolling, Ratio / Combat Results Table, Point to Point Movement, Scenario / Mission / Campaign Game, Variable Player Powers, Hexagon Grid, Grid Movement
Idade Mín.: 12
Jogadores: 2
Editora: Stratelibri, Imperium Jogos, Conflict Games, Kokusai-Tsushin Co., Ltd. (国際通信社), Hobby Japan, Äventyrsspel, Game Designers' Workshop (GDW Games), War Drum Games, Fanpro, Fantasy Productions, Inc.
Designers: Marc W. Miller, John Harshman, Frank Chadwick
Artistas: Radley Masinelli, Naoyuki Kato, Stephen Fabian, Alan M. Clark
Mecânicas: Simulation, Events, Variable Set-up, Dice Rolling, Ratio / Combat Results Table, Point to Point Movement, Scenario / Mission / Campaign Game, Variable Player Powers, Hexagon Grid, Grid Movement
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"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
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ag.gameitem.lastUpdated: 2025-04-25 00:16:13.943